Category: innovation | 革新 | 독창성 | 改変

Innovation, alongside disruption are two of the most overused words in business at the moment. Like obscenity, many people have their own idea of what innovation is.

Judy Estrin wrote one of the best books about the subject and describes it in terms of hard and soft innovation.

  • Hard innovation is companies like Intel or Qualcomm at the cutting edge of computer science, materials science and physics
  • Soft innovation would be companies like Facebook or Yahoo!. Companies that might create new software but didn’t really add to the corpus of innovation

Silicon Valley has moved from hard to soft innovation as it moved away from actually making things. Santa Clara country no longer deserves its Silicon Valley appellation any more than it deserved the previous ‘garden of delights’ as the apricot orchards turned into factories, office campus buildings and suburbs. It’s probably no coincidence that that expertise has moved east to Taiwan due to globalisation.

It can also be more process orientated shaking up an industry. Years ago I worked at an agency at the time of writing is now called WE Worldwide. At the time the client base was predominantly in business technology, consumer technology and pharmaceutical clients.

The company was looking to build a dedicated presence in consumer marketing. One of the business executives brings along a new business opportunity. The company made fancy crisps (chips in the American parlance). They did so using a virtual model. Having private label manufacturers make to the snacks to their recipe and specification. This went down badly with one of the agency’s founders saying ‘I don’t see what’s innovative about that’. She’d worked exclusively in the IT space and thought any software widget was an innovation. She couldn’t appreciate how this start-ups approach challenged the likes of P&G or Kraft Foods.

  • Interface design

    Interface design

    This reflection on interface design has taken a while to write. When I started we were on the cusp of Apple’s Worldwide Developer Conference. If you’re interested in technology, but aren’t an Apple fan it still matters as it sets the agenda. Apple’s moves affect wearables, smartphones, tablets and OTT (over the top) TV services.
    The New York Times published an interesting article Apple Piles On the Apps, and Users Say, ‘Enough!’.
    Ignore the title of the article itself, which is a function of clickbait rather than content. Instead, it provides an good critique of interface design across platforms. It highlights:
    • The difficulty in finding and installing other apps inside Messages. Many users aren’t aware of the functionality. This is different to the ‘interface as oldster barrier’ that SnapChat had. DoorDash – a Deliveroo analogue dropped a support after a few months due to a lack of users. Apple took a second run at this with iOS 11 trying to improve discoverability
    • Apple 3D touch isn’t used to drive contextual features by app developers
    • The Apple Watch’s mix of crown, button and small touch screen made ‘lean in’ interactive apps hard. The Apple Watch interface isn’t learned by ‘playing’ in the same way that you can with a Mac or an iPhone. Apple’s forthcoming watchOS update looks to have Siri ‘guess’ what you want. It wants to provide contextual information to users (and reduce interactions)
    If you ignore 3D touch for a moment, these problems are cross platform in nature. (Some vendors like Huawei have attempted a similar 3D touch feature in their own apps. They did not try to get developer adoption.)
    Thinking about Messenger app developers struggle to integrate disparate features into the interface. The exceptions are:
    • LINE
    • WeChat – the take up of mini-apps in WeChat have been disappointing performers. Is this indicating a possible ceiling for functionality?
    Wearables as a category looks thin, with Apple being one of the largest players. Pebble got acquired by Fitbit. Jawbone seems to be a dead company walking. Their blog was last updated in October 2016, Twitter in February. It’s ironic: their original BlueTooth headset business would now be a great opportunity.
    I’ve tried Casio’s BlueTooth enabled G-Shock, four Nike Fuelbands and a Polar wearable. I am on my second Apple Watch and I still don’t know what the real compelling use case is for these devices.
    So how does this stuff come about? I think its down to the process of creation, which affects analysis and critical analysis of the product. Creation in this case is essentially throwing stuff up against the wall until it sticks and then the process becomes reductive. As a case in point, look how smartphones have evolved to the slab form factor. 
    Throwing stuff against the wall
    I’ve worked enough times on digital products to understand the functionality is king. It’s the single most important thing. I’ve worked on products that wonderful functions but:
    • Consumers didn’t know they had a need, its hard to get consumers to build new habits. Forming habits can be hard
    • They were a bitch to sign up with. Yahoo!’s sign-up process killed products. It’s a fact. We’d get consumers hyped up, we’d deliver them to the relevant page and they wouldn’t convert. I didn’t blame them, if I wasn’t an employee or digital marketer I’d have done the same
    That’s how products are now built. The focus is on speed of execution of the idea. It isn’t about thinking through the complete experience. Agile methodologies with their short sprints puts emphasis on function. Away from data to feed into big picture optimisation. A function focus means that you end up with ‘lean in’ interaction designs as default.
    There aren’t many organisations that get it right. I’d argue that the early Flickr team and Slack ‘got it’. Though there are common factors:
    • Both Flickr and Slack had common key team members
    • Both products fell out of failure. Flickr came out of tools for Game Neverending. Slack began as a tool in the development of Glitch
    Where are the ergonomists and futurists?
    There are people who can provide the rigorous critique.
     
    Back in the day organisations with large R&D functions like NASA and BT employed writers to envisage the future. Staring into the future became a career. People like Syd Mead provided a visual map of the future. Mead and others did a lot of work thinking about the context of technology to users. At the present time lots of criticism levelled at VR glasses is it being anti-social. This comes as no surprise to anyone who has read William Gibson’s Neuromancer. Social interaction is more likely to come glasses wearer to glasses wearer. It will happen in a virtual third space. Neal Stephenson explored this third space in Snow Crash. The Black Sun was a virtual night club.

    Bill Moggridge, designer of the GRiD Compass computer – the world’s first laptop thought a lot about ergonomics. The laptop had a 11 degree slope from pop-out leg to the keypad. This is something that your MacBook Pro or Surface doesn’t have. There is a lack of depth in technology design compared to what Moggridge had. He brought in psychologists and studied human computer interaction. He eventually co-founded IDEO.

    Whilst the elements that Moggridge looked at were well known the thinking doesn’t seep into product categories. We are very good at asking can a product be made. We are poor at asking what does the product really mean. Apple’s viewpoint on the tablet segment is a case in point.

    The vast majority of tablets are used for lean back media consumption from watching films and reading books to reviewing emails. It can work as a productivity device in specific circumstances with custom built apps – say field sales or replacing a pilot’s flight paperwork. The keyboard and power of modern Macs (and PCs) provide a better tool for content creators; whether its analysing a spreadsheet or writing this blog post. 

    Yet, since its launch by Steve Jobs, Apple has viewed the iPad as a new PC. The iPad Pro has been designed to try and catch up in features with the Mac. It is ironic that Microsoft has moved a slim ‘MacBook clamshell design’ analogue into its latest Surface range.  

    Shanzhai

    It is very different to the pragmatic design ethos of China’s ‘shanzhai‘ gadget markers who came up with both laughable and exceptionally smart solutions. Everything from the dual SIM phone to the phone / electric razor hybrid. Successes bloomed, educated a collective knowledge of makers and a manufacturing ecosystem of facilitators, while the oddities slipped into the night.

    The manufacturing ecosystem played a crucial role in upping smartphone quality. Metal phone enclosures started to trickle down to other manufacturers once Apple had grown the capability of CNC manufacturers with orders for thousands of machines in Foxconn factories. This also fed expertise in how to use these machines in mass manufacturing. Which shows how physical interface design can be influenced almost as fast as software interface design in terms of commercial rivals.

  • True Names by Vernor Vinge

    I was inspired to read True Names by a podcast. New York Times journalist John Markoff was interviewed by Kara Swisher on the Recode podcast in February and talked about reading science fiction to better understand how technology is likely to affect us.
    Untitled
    It’s actually a great piece of advice. Back in the day, large corporates used to employ authors to write stories based on scenarios as part of their research programmes. Many people have attributed the clamshell mobile phone to the Star Trek TV series and the flip communicator devices.

    Markoff outlined his favourite stories.

    “Snow Crash” by Neal Stephenson (1992): “The premise is, America only does two things well. One is write software, and the other is deliver pizzas. [laughs] What’s changed?”
    “The Shockwave Rider” by John Brunner (1975): Markoff said he built his career on an early understanding that the internet would change everything. He said, “[The Shockwave Rider] argued for that kind of impact on society, that networks transformed everything.”
    “True Names” by Vernor Vinge (1981): “The basic premise of that was, you had to basically hide your true name at all costs. It was an insight into the world we’re living in today … We have to figure it out. I think we have to go to pseudonymity or something. You’re gonna participate in this networked existence, you have to be connected to meatspace in some way.”
    “Neuromancer” by William Gibson (1984): Markoff is concerned about the growing gap between elders who need care and the number of caregivers in the world. And he thinks efforts to extend life are “realistically possible,” pointing to Gibson’s “300-year-old billionaires in orbit around the Earth.

    I had read Snow Crash relatively recently and Neuromancer was revisited last year. I had a vague recollection of The Shockwave Rider and True Names, but hadn’t read them in over 20 years.

    Vinge’s True Names is published by Penguin with a collection of essays from a range of technology thinkers including

    • Chip Morningstar and Randy Farmer who founded Habitat one of the first massive online multiplayer games, back when dial up bulletin boards were the bleeding edge. Farmer worked at Yahoo! when I was there and was involved in Yahoo! 360 and still consults on community / social platform issues
    • Bruce Schneier wrote about how security products fail us. Bruce is one of the world’s leading commentators on all things hack and cryptography related
    • Mark Pesce is better known now as an Australian-based computer academic, but two decades ago he invented VRML – a way of representing the internet as a 3D thing and prescient in the light of Oculus Rift and others.
    • Marvin Minsky; was a pioneer in AI and machine learning provided an afterward to the story

    That True Names managed to attract essays from these people should be an endorsement in itself.  Re-reading it two decades on, Vinge’s story echoes and riffs on the modern web. Hacking, cyberterrorism, constant government surveillance and the tension between libertarian netizens versus the regulated  real world. The central theme of Mr Slippy; a hacker who is identified by US government officials and co-opted as an unwilling informant and agent provocateur feels reminiscent of LULZSec leader and super grass Sabu. It’s amazing that Vinge wrote this in 1981 – although he envisages the web as being rather like a Second Life / Minecraft metaverse – with NeuroSky style interfaces.

    Penguin’s careful curation of essays riffing on the themes of True Names is where the real value is in my opinion. For someone who cares about technology and consumer behaviour. It is worthwhile keeping this book on the shelf and diving in now and again. More related posts here.

    More information
    Want to understand the future? Read science fiction, John Markoff says. | Recode
    Habitat Chronicles – thoughts on gaming, online products and community building by Chip Morningstar and Randy Farmer
    Schneier on Security
    Mark Pesce’s professional website and his columns for The Register
    Vernor Vinge lecture on long-term scenarios for the future via The Wayback Machine

  • Pornographers + more news

    Pornographers and social search

    Can These Pornographers End ‘MILFs,’ ‘Teens,’ and ‘Thugs’? | The Nation – when I was working on social search and folksonomies at Yahoo! a decade ago, yet pornographers are now amongst the most active users of the technology. A few things about how the pornographers worlds have changed. At the centre of this is the change in the market. Back in the day adult media companies and performers had their own sites that they sold their content through. They were found via search and audience aggregation sites that had teaser content.

    Then the tube sites came along and changed the game, the pornographers got pirated and mediated all at the same time. In order to get tube platform search to work for them, they had to embrace tagging, which revolved around the language that customers

    Business

    Haul For One: U-Haul Adapts & Reuses Abandoned Buildings | Urbanist – some of these are stunning for a modernist sucker like me

    DARPA Funds Development of New Type of Processor | EE Times

    Economics

    China’s Operation Australia: payments, power and politicians | Sydney Morning Herald – surely its what you’d expect an intelligence agency to do. Not really surprising, except for the change in tonality from Australia about China

    FMCG

    Chinese consumerism will reshape the world, and maybe even destroy it — Quartz – anything to do with China is the speed at which all this has occurred. What would the outcomes of that speed be? People wouldn’t have as many brand associations. Those brand associations would have built up in relatively short amount of time, as opposed to [being] handed down intergenerationally. Because of that speed, the amount of anxiety about having the right brand would be greater in that environment than in a place where this is unfolding slowly. Interesting also that Gerth talks about the right (communist) brands under Mao when people wanted a bike, a sewing machine and a wrist watch. I would also argue that there was latent knowledge of brands from pre-revolutionary times in older people based in Shanghai or historic brands like Tongrentang (TRT) founded in 1669

    Innovation

    WWII vehicle boneyards were essentially war machine landfills | Mashable  – Americans were so eager to get their hands on cheap surplus Jeeps that auto companies urged the government to leave them overseas, fearing they would cut into new car sales.

    I, Cringely The Robots are Coming! – I, Cringely – interesting read, but one that poses as much challenges as solutions

    Marketing

    What influencer marketing really costs – Digiday – interesting ranges in here

    Apple launches Business Chat for iMessage in developer preview | VentureBeat – looks like they have been taking a lesson or two from WeChat. I had seen Salesforce integration with iMessage and iChat demo-ed at one of the Cloudforce conference

    An aversion to logos could be Essential’s undoing | total telecom – its even more ridiculous that Essential actually have a logo that evokes Paul Rand and Saul Bass

    Media

    The One Big Reason Why BuzzFeed Needs TV – Bloomberg – so much for the online media business…. old media is the new sexy

    Apple’s new anti-tracking system will make Google and Facebook even more powerful – The Verge – a more marginal improvement than you’d think

    The Telegraph to publish daily edition on Snapchat – from 5pm today – I wonder what the monetisation model looks like?

    Entertainment Accounts Closed as Party Emphasizes News Control | China Digital Times – China clamping down on celebrity scandal accounts as well as accounts that would be disruptive to government

    Pathology of a Fake News Story – Thoughts On Journalism – Medium

    Facebook study shows what TV viewers are doing during commercial breaks | silicon beat

    Online

    Pinboard Blog – Pinboard acquires del.icio.us – a certain amount of irony in this which I’ll write about another time

    Security

    Russian malware link hid in a comment on Britney Spears’ Instagram | Engadget – really canny technique

    Software

    Apple is finally serious about artificial intelligence | Quartz – i’d disagree with the headline, but it has a good overview of the AI development pieces from Apple’s keynote

    Apple Just Joined Tech’s Great Race to Democratize AI | WIRED

    Why Apple is struggling to become an artificial-intelligence powerhouse – The Washington Post – Washington Post was bought by Jeff Bezos

    Technology

    Tom Oberheim On The Art Of Synthesizer Design | Synthtopia – amazing interview with Tom Oberheim on how he got into synthesiser design and talks about his products

    Andy Rubin’s new company already got screwed by Apple – BGRAlthough Apple didn’t object to the investment, SoftBank didn’t want the conflict to happen

    Car Fact Of The Day | Marginal Revolution – Huge increase in complexity in cars

    Google vs. Uber: How One Engineer Sparked a War – WSJ – interesting write up of Andrew Levandowski’s role in it. I didn’t realise he was Belgian and its interesting how Google Street View helped birth its autonomous car project

    Telecoms

    Network Time Protocol Hardened To Protect Users From Spying, Increase Privacy – Slashdot

    Web of no web

    Japan puts up satellite in step to build homegrown GPS- Nikkei Asian Review – Quasi-zenith devices to allow location data accurate to 6cm

    Listen and create ambient sounds easily – Ambient Mixer – great for sounds to work by

  • WWDC 2017

    WWDC 2017 overview

    WWDC 2017 is the most important Apple event of the year as the software dictates There was a mix of hardware and software updates. Apple put a lot of focus on  virtual reality, augmented reality and prepping their operating systems for handling larger amounts of data.  There was work done to further optimise video and photo usage on device.

    WWDC 2017 had bad news for online advertisers and a number of consumer electronics manufacturers. Online advertising using retargeting or autoplay video is going to be blocked in Safari. The new HomePod speaker took aim at ‘casual hi-fi’ like Sonos, Bowers & Wilkins and Bose.

    Developments that Apple showcased at WWDC 2017 indicated that it is working very hard to try and understand user intent, which is one of the first pieces it needs to put in place to develop the experience of a truly programmable world. What do I mean by a programmable world? A ‘web of no web’ where device intelligence behaves as if it understands user intent like a good valet. It is moving in a stepwise manner towards this.

    What was more surprising is how Apple has gone big on VR and AR creation and consumption. Whilst video post-production houses probably have the most to complain about when it comes to Apple’s Pro equipment, they are not name checked. Apple has started to move to address their concerns. The external graphics support in macOS implies that a furture Mac Pro will have the software to match hardware.

    More details by platform:

    macOS

    The name High Sierra implied an OS update that might seem incremental to consumers, but has major technology changes under the hood.

    • Data – Apple File System as default (many features similar to Sun Microsystems’ ZFS). Faster for file swaps and giving a faster computer experience
    • Video – better quality video algorithms with smaller file sizes and integration with
    • Graphics – upgraded Metal API – Apple had been using it on machine learning applications within the OS. Metal 2 has been used to accelerate system level graphics and provides access to app developers. There is OS support for external graphics accelerators. The external graphics developer kit is based on AMD Radeon card.
    • MacOS supports VR through Metal for VR. Steam, Unity and Unreal supporting VR on the Mac. Apple seems to believe that VR and AR content is the desktop publishing of the 21st century, they have gone hard on making the best creators platform that they can
    Safari
    Focus on being the fastest browser experience, even in comparison to Chrome
    • Autoplay blocking – which will impact advertising network video views
    • Intelligent tracking prevention – positioned to target advertising retargeting and cross-site tracking
    Mail
    Productivity refinements including a split screen view
     
    Photos
    • Uses machine learning to improve searching and photo recognition and integration with photo-editing

    tvOS

    • 50 media partners integrated into TV app
    • Amazon is coming to Apple TV. Interesting move of detente between Apple and Amazon

    iOS

    iOS 11 – focus on underlying technologies:
    • Machine learning APIs – to help adoption of CoreML on device for third party apps
    • ARKit – to aid AR in apps. Clever work done on scaling and ambient light. This about providing a market for the content which which would be created on the Mac
    • Chinese specific features: including support for QRcodes, SMS spam filtering. Chinese users have a particular set of contexts and these innovations could become popular in the west
    • Interface tweaks in control centre and the lock screen.
    Messages
    • Improving discoverability of app stickers and apps – much needed
    • Automatic synchronisation of Messages across devices, delete once, delete across all devices
    ApplePay
    • Person-to-person payments as an iMessage app. Obvious competitor would be WeChat in China and PayPal in the west
    Siri
    • Improved expressive nature of the voice.
    • Follow-up questions, presumably to improve context
    • Provides translation services
    • Siri integration into a wide range of apps including WeChat and OmniFocus They’ve tried to use on-device learning to try and improve context and being helpful. Siri knowledge is synched across devices. Uses web history to improve Apple News and custom dictionary spellings
    Apple Maps
    • Indoor navigation for airports
    Photos
    • Better image compression to save space on device. New depth API that can be accessed by 3rd party apps
    • Video autorotates a la Snapchat / Snap glasses
    App Store
    • Apps now reviewed in less than 24 hours
    • First app redesign in nine years. Tweaks to improve discoverability and merchandising of apps including in-app sales
     watchOS
     
    • The biggest feature in watchOS 4 is the Siri-powered face. The Siri-powered watch face provides contextual information on the ‘home screen’. It takes into account past habits, time, location etc. Apple’s language around this was interesting, they described it as an ‘Intelligent proactive assistant’.

    More details by hardware

    Mac hardware
    • iMac – improved displays, brighter and support for 1 billion colours. Moving to Kaby Lake Intel processors. Up to 64GB of RAM on the iMac and 2TB SSD. Discrete Radeon graphics cards on larger iMacs. – big focus on VR development.
    • MacBook – Kaby Lake processors. Pro machines get updated graphics as well. The MacBook Air gets a processor boost.
    • iMac Pro – single piece machine with workstation specification including 10Gbit Ethernet. Presumably as an interim measure until the Mac Pro arrives next year. How upgradeable would the iMac Pro be, which is a key consideration for workstations
     
    iPad hardware
    • iPad Pro – 20% bigger screen, 120Hz screen refresh rate. Doubling default memory sizes up to 512GB
     
    Apple HomePod
    Apple is going after Sonos and brown goods companies like Bose, Bowers & Wilkins and Bang & Olufsen. The Siri functionality is a hygiene factor rather than a serious competitor to Amazon Echo. There was a big emphasis on the privacy functionality of Siri in HomePod
     
    Further reading

    WWDC 2015: you know the Apple news, but what does it mean?
    48 hours with the Apple Watch
    Eight trends for the future: web-of-no-web
    Eight trends for the future: contextual technology

    More content on WWDC 2017

  • 2017 internet trends + other things

    2017 internet trends report

    Mary Meeker’s 2017 internet trends report: All the slides, plus analysis | Recode – was the big thing to drop in my week.

    The key themes for me from the 2017 internet trends report were:

    • Continued slowing in internet growth showing that the previous years decline in growth wasn’t a one off. In the 2017 internet trends report we also saw a decline in smartphone growth as well
    • All of these trends don’t apply with India where the market is still growing for internet access and smartphone growth. In India the 2017 internet trends isn’t ‘2017’ but 2010
    • Lean forward media is beloved of internet entrepreneurs. Interactive gaming is becoming mainstream around the world, with 2.6 billion gamers in 2017 versus 100 million in 1995. Gaming revenue is estimated to be around $100 billion in 2016, and China is now the largest market for gaming.
    • In the US at least wearables are becoming mainstreamed. 25 percent of Americans owning one, up 12 percent from 2016. Back when I was in Hong Kong, Chinese manufacturers were cranking out low cost health monitors to monitor your exercise activity

    More related content here.

    The Reflex remixes

    The Reflex remixes Gil Scott Heron. Nicolas was one of the few remixers who can make a production that’s better than the original. 

    Ultraman theme tune

    Scatman Ultraman – Ultraman is a famous suited super hero. It is part of the Japanese TV and movie ‘special filming or tokusatsu genre. It is the grandfather of the Mighty Morphing Power Rangers. One of Ultraman’s powers was the ability to grow really large, which spawned other giant hero or Kyodai Hero characters. 

    Surreal and manic

    Surreal and manic

     

    A post shared by DJ STYLEWARZ (@stylewarz) on

    Kouhei Nakama 

    Kouhei Nakama | Design & Motion – really nice 3D animations by Japanese artist / designer Kouhei Nakama