Category: design | 設計 | 예술과 디자인 | デザイン

Design was something that was important to me from the start of this blog, over different incarnations of the blog, I featured interesting design related news. Design is defined as a plan or drawing produced to show the look and function or workings of a building, garment, interfaces or other object before it is made.

But none of the definition really talks about what design really is in the way that Dieter Rams principles of good design do. His principles are:

  1. It is innovative
  2. It makes a product useful
  3. It is aesthetic
  4. It makes a product understandable
  5. It is unobtrusive
  6. It is honest
  7. It is long-lasting
  8. It is thorough down to the last detail
  9. It is environmentally-friendly – it can and must maintain its contribution towards protecting and sustaining the environment.
  10. It is as little design as possible

Bitcoin isn’t long lasting as a network, which is why people found the need to fork the blockchain and build other cryptocurrencies.

Bitcoin uses 91 terawatts of energy annually or about the entire energy consumption of Finland.

The Bitcoin network relies on thousands of miners running energy intensive machines 24/7 to verify and add transactions to the blockchain. This system is known as “proof-of-work.” Bitcoin’s energy usage depends on how many miners are operating on its network at any given time. – So Bitcoin is environmentally unfriendly by design.

On the other hand, Apple products, which are often claimed to be also influenced by Dieter Rams also fail his principles. They aren’t necessarily environmentally friendly as some like AirPods are impossible to repair or recycle.

  • Are we too complex?

    Are we too complex is a post that I originally wrote on the now defunct Alwayson Network regarding the thoughts of Dan Geer on complexity in technology.

    Dan’s ideas are interesting because they make sense to the man in the street. For instance the more complex you make something, the more likely it is to go wrong. This makes sense whether it is a sophisticated mechanical device or a piece of software. I looped his thinking into my own because I believe there is a ‘sweet spot’ for technology sophistication and usability. Classic examples of that sweet spot would be Videoplus remote controls, pre-Symbian Nokia phones, Palm Vx and the original iPod. They’re largely intuitive, they do one thing really well and they just work. By comparison, most PC software and operating systems probably don’t.

    Geer considers this primarily from an information security point of view. But he also realises that computer experience is an important part of security.

    Dan points out that our ability to use computers as individuals is not increasing as the same rate as computing power and storage. For the past seven years I surfed the web. listened to music and churned out documents on behalf of my clients. The only difference is now that I use a more powerful Unix based workstation laptop (my Apple iBook) to do the same thing. What’s the point? I am not more efficient or effective.