Nintendo’s Satoru Iwata Promotes Game Consoles Over Smartphones – NYTimes.com – The president of Nintendo told video game developers Wednesday that smartphones were driving a trend toward lower quality, and economically unsustainable, video games. – So much to unpack in this Nintendo speech. Mobile gaming is about more accessible gaming, filling in shorter slots of time like a commute or a cigarette break at work. This is very different to the kind of games that Nintendo makes now. Secondly, smartphones might be an outlet for very old Nintendo games.
What this speech conceals is how Nintendo can change our idea of what a games console actually is. This is where Nintendo can innovation since it can’t ‘out perform’ gaming PC rigs or Sony and Microsoft games consoles. Lastly, Nintendo can create family moments. Something that isn’t possible with mobile gaming or Xbox and PlayStation libraries.
Consumer behaviour
Competition for Brides Fuels High China Savings – China Real Time Report – WSJ – If you reduce your savings, you doom your son. – One has to remember that in China families have an ‘ancestral home town’ and will contribute to the upkeep of clan halls. The demise of a family has an even bigger significance with the weight of those ancestors on them. Not even the cultural revolution could completely wipe that out
Monocolumn – Here come the gals [Monocle] – Monocle on Tokyo Girls Collection. What they miss out is also that TGC is an entertainment spectacle and compensates for the very different retail distribution model in Japan. This year was interesting because of the involvement of YouTube to stream the event
Wanted: Chinese Consumers for Luxury Survey – Scene Asia – WSJ – “The stereotype of [Chinese] people wearing the big Dolce & Gabbana or Versace logo — that isn’t true anymore,” said Mr. Atsmon. “It’s not that the consumers are changing. It’s that the new consumers are less concerned about being flashy.” – really interesting stuff about how they enticed survey respondents
JNKsystem.com : HUF San Francisco Closes – I remember six years ago paying a pilgrimage to HUF and the Timbuk2 shop on Hayes as I spent an unplanned weekend (due to work) in San Francisco. Interesting that he is moving away from retail and distribution whereas the likes of Stüssy, Norse Projects and BAPE are vertically integrated
Nintendo announces new version of DS gaming handheld: the DSi » VentureBeat – interesting new design on the DS with the Nintendo DSi. The Nintendo DSi features two digital cameras, supports internal and external content storage, and connects to a Nintendo DSi Shop. The Nintendo DSi supports ‘physical games’ in addition to DS games with DSi-specific features and standard DS titles. The only exceptions in backwards compatibility is any DS products that use a Gameboy Advance slot.
Facebook Redesign Succeeds: Widgets Are Dead – interesting article on how the Facebook redesign has killed the basic widget Facebook application. Clearing this clutter will hopefully make Facebook a more useful and rewarding platform to use. I still personally dislike it however.
Social media and brands in 2009 – Shiny Red’s vox pop survey; nicely done. Wouldn’t necessarily agree with some of the trends such as the semantic web, but otherwise good material. More related content here.
This post on gaming as politics was inspired by a Taiwanese adventure game played on mobile phones. The game in question is considered a national security risk by the Hong Kong government. (In China, it wouldn’t be able to be downloaded anyway).
Reversed Front: Bonfire – banned in Hong Kong
Chris Tang, the current secretary of security for the Hong Kong government said that having the game on your phone or playing it was a national security law offence. The game was an act of ‘soft resistance’ designed to corrupt Hong Kong’s youth.
According to a statement by the National Security Department (NSD) of the Hong Kong Police Force, Reversed Front: Bonfire is
…a game with the aim of promoting secessionist agendas such as “Taiwan independence” and “Hong Kong independence”, advocating armed revolution and the overthrow of the fundamental system of the People’s Republic of China established by the Constitution of the People’s Republic of China. It also has an intention to provoke hatred towards the Central Authorities and the Government of the Hong Kong Special Administrative Region.
Imagine an anti-communist version of Myst that’s more text driven, built by diesel punk anime and waifu fans and you have a good idea of what Reversed Front: Bonfire is.
The developers at ESC Taiwan do not hide their views. It is a great example of ‘gaming as politics’ with gameplay referencing key slogans of the 2019 Hong Kong protests.
The Hong Kong government is probably sensitive about dissent through gaming when protests went virtual on Nintendo’s Animal Crossing: New Horizons – when COVID restrictions made real-world protests impractical.
Gaming as politics beyond Hong Kong
Gaming as politics in Hong Kong is only the latest place where the medium as been used to press a political ideology.
As video game graphics have improved video game footage or machinima have been used to create footage that has been passed off as war footage. As it has got better, it has been easier to convince the casual observer on social media. Examples include HAMAS and Israel, Israel and Iran, Russia and Ukraine and Russia in Syria.
A Ukrainian research paper Video Games As Deep Media: challenges during the Russian-Ukraine war outlines how both sides have used video games as a propaganda channel. Ukrainians have skilfully used tools like customised gaming maps and conversations on online games to directly address Russians about the truth of the war. Gaming provided a space largely unmediated by the Russian government, at least at the beginning of the war.
On the flip side, Russia has pumped propaganda efforts into platforms like Minecraft and Roblox.
Political satire in games
Gaming as politics lent itself well to political satire. These are usually developed by independent software companies. For instance Bundesfighter II Turbo was based on caricatures of candidates in the 2017 German federal election. Hong Kong 1997 was a Japanese developed game based in a fantastical version of Hong Kong SAR – it also has the distinction of being considered one of the worst games ever.
Gaming as politics and as a political culture
Online radicalisation of gamers has become prevalent and the International Centre for Counter Terrorism provides advice for games design teams.
One issue that I have with the ICCT is that there is a lack of proportionality in what they talk about. I can understand that this is partly because even a small percentage of people can cause a lot of carnage. And like other emotive issues being absolutist tells a great story, which will help with everything from grants to getting meetings with politicians. One assertion they make is quite interesting:
…the relative opaqueness of video game spaces provides an attractive opportunity to meet online and outside the watchful eye of law enforcement. Moreover, the presence of many young people who may be vulnerable to extremist messaging efforts creates ideal circumstances for exposure to extremist viewpoints. However, we argue that particular aspects of gaming culture may also have a hand in the proliferation of extremist beliefs. In the study by Kowert, Martel, and Swann, “[identity] fusion with gaming culture is uniquely predictive of a host of socially pernicious outcomes, including racism, sexism, and endorsement of extreme behaviors.” Examples of how such tendencies surface from time to time are numerous.
Their view is supported by academics, Political Psychology published a research paper on how far right organisations use online gaming as a pipeline to grow their numbers.
The example provided by ICCT is the Gamergate scandal. I would argue that Gamergate is part of a longitudinal trend amongst a proportion of young men towards social conservatism including ongoing misognystic expressions of their beliefs. Do I approve of Gamergate – no, do I believe that the blame is purely around the medium of gaming – also no.
KZ manager
Gaming as politics is a concept that predates the internet. KZ manager was a series of games with an anti-semitic theme. It was first published in 1988 for the Commodore 64 alongside other home computer platforms at the time. it was distributed from player to player by disc or dial-up bulletin boards. By 1989 it was banned in Germany, but kept being maintained and republished up until 2000.
Nihilism and gaming as politics
Nihilistic terrorism has now become enmeshed in gaming as politics. Nihilism implies the act for its own sake, without any ideology challenges the political nature of terrorism as a concept. Alex in A Clockwork Orange fits this nihilistic definition to a tee. The medium for living out the nihilistic fantasies has changed over time. From books, to exploitation films, shockumentaries such as Faces of Death. Connecting with other ‘like-minded’ individuals was transformed in online spaces. Gaming was just another media form adopted by the nihilists. It is still only a very small number of them that put their fantasies into any form of action.
More related Hong Kong stories here, and more on gaming here.
Klad is a new trends in illegal drug distribution. Klad sprang out of the online anonymity of the darknet. Breaking Klad: Russia’s Dead Drop Drug Revolution | Global Initiative goes into detail about how the Klad system works. Klad seems to be the narcotics equivalent of an Amazon locker. The customer pays the money via a dark web service and is directed to a concealed geocache with their product in it. These caches are refreshed by low level network members whose soul role is to service the klad network.
Understanding Russia’s darknet markets and the logistics systems underpinning it offers insight into the future of drug trafficking (and other crimes) worldwide.
Klad is likely to be further complicated by the tight linkage between the Russian state and international organised crime groups.
The Game Theory of Democracy – The New York Times – Adam Przeworski developed a theory that democracy is best understood as a game, one in which the players pursue power and resolve conflicts through elections rather than brute force. Democracies thrive when politicians believe they are better off playing by the rules of that game — even when they lose elections as it maximises their self-interest over time. It works when the stakes of power remain relatively low, so that people don’t fear electoral defeat so much that they seek other methods reversing it. Winners of elections need to act with restraint. They can’t make life miserable for the losers, or foreclose the possibility that future elections would allow the losers to win. But recent years suggest that even “working” democracies can be far more fragile than was once believed; Przeworski doesn’t see an obvious way to protect it from being weakened further.
Using F-word at work is no sacking offence in the north, rules judge | The Times – As rude as the comment was, the so-called f-word had become commonplace “in the public sphere” — and that was particularly the case in the north of England. “Mong” is a derogatory term for someone with a learning disability, especially related to Down’s syndrome, and is also used as a synonym for “idiot”. Shergill was hearing a claim from Robert Ogden, who was said to have made the jibe during an office discussion about doughnuts and losing weight. His colleague was said to have felt “violated and shocked” by the remark and was left in tears before reporting Ogden to bosses, who eventually sacked him. Ogden is now in line for compensation after the judge ruled that his “lawless and toxic” office was rife with similar comments.
Inside Goldman Sachs’ years-long power struggle over its China venture FT – Goldman Sachs had their face ripped off and they are still enthusiastic about the Chinese market. Senior executives gave themselves bonuses while the business shelled out a billion dollars for very little. In addition, looking at market timing it’s unlikely Goldman Sachs will realistically get the kind of returns their shareholders would want ever.
FMCG
Starbucks needs to cut the crap from its brand positioning | MarketingWeek – Starbucks is more than coffee. It does have brand appeal. But it’s more basic than its highfalutin mission would have you believe. It’s a combination of being in the right places to answer the right category needs at the right time, with a small but not unimportant wedge of American quality and efficient delivery.
There is plenty of brand equity in Starbucks, it’s just apparent that Starbucks never actually worked out what it was. Professor Dolly Parton has the best definition for positioning: find out who you are and do it on purpose. To use her analogy, Starbucks never got to first base never mind second.
Yes, Starbucks grew under Schultz’s second tenure. He was an exceptional leader twice over. However, there was a vacuity within the brand that was palpable when you entered its stores. The commoditisation of Starbucks that Schultz spotted so brilliantly continued, offset by other excellent decisions that kept it growing.
The brand’s nonsensical mission statement did not harm it. It did not lose the company money. But its fundamental stupidness and overreach meant that the potential benefits of a more prosaic, practical, accurate position were missed. A problem deferred. Contrast with Why am I optimistic about Starbucks China ☕ | Following the Yuan
Interesting video by The Verge that covers how supply chains are crippling cassette players and compact disc players. Bottle necks include magnetic heads, cassette mechanisms (one factory in China makes a bad dupe of an old Japanese company design), laser pick-ups and compact disc mechanisms have a similar problem. The programme also misses out that the likes of Dolby Labs no longer licence their noise reduction technology.
Hong Kong moves to restrict business use of medical terms such as ‘treatment’, ‘clinical’ | South China Morning Post – Under the planned ban, which has already been added to the Private Healthcare Facilities Ordinance but not yet enforced, premises other than licensed healthcare facilities or exempted clinics would not be allowed to use terms such as “clinical”, “healthcare”, “medical”, “treatment” and “therapeutic”. Currently, it is not uncommon to see such descriptions used in non-medical settings. An online check by the Post found a gym claiming it could offer “targeted pain treatment” with a procedure called myofascial release. Another centre also claimed to treat various pain conditions “commonly seen in the city” by stretch therapy.
Great video hosted by Kantar featuring Mark Ritson on the benefits of consistency in brand building. I can’t embed here, you have to go to YouTube to watch it.
For some brands sponsorships aid in research and product development, motorsport and mountaineering are two sports where this the case. Other sponsorship deals, for instance college athletes and premier league footballers depend on the individuals effect as an influencer as much as their role on pitch. All of these complexities will affect the perception of the sponsorship value and effectiveness. Sponsorship being unmanaged and unmeasured isn’t a new phenomenon. – Sponsorship ‘unmanaged and unmeasured’, WFA warns – The Media Leader. Shirt sponsors are basically dependent on the amount of time on screen. Sponsoring celebrities like Jackie Chan is more about attracting eyeballs to the companies advertising campaigns.
(Jackie Chan represents a particular problem in this sector of sponsorship because he represented over 12 brands at the same time. From local companies that made game consoles suspiciously similar to Nintendo systems to Japanese multi-nationals Canon and Mitsubishi.)
Part of this focus on sponsorship measurement might be about the culture change digital advertising created: How the digital revolution led to a greater justification for advertising – The Media Leader. Famously, telecoms executives love of particular sports influenced sponsorship programmes of their companies. Sir Peter Bonfield was a keen sailor and BT sponsored the Global Challenge yacht race series.
Sir Chris Gent, over at Vodafone was a big cricket fan. The sponsorship would have been difficult to measure as a lot of the impact would have been in cementing existing relationships and facilitating new ones through corporate entertainment. With both, there would be some efforts to demonstrate the relevance of the sponsorship, but it was very much putting the cart before the horse.
Grateful Dead x Stundenglass Bong | Esquire – yes the Grateful Dead now have an official bong for resale, but the author’s deadhead memories are the thing to read on this article
Louis Vuitton is selling a €6,000 digital mini trunk by Nicolas Ghesquière | Vogue Business – Louis Vuitton is selling a €6,000 digital mini trunk by Nicolas Ghesquière. The next product available to LV’s exclusive group of NFT holders is a mini trunk bag designed by the brand’s women’s artistic director. Only 200 are available, and the physical will land in March.