Category: technology | 技術 | 기술 | テクノロジー

It’s hard to explain to someone who didn’t live through it how transformation technology has been. When I was a child a computer was something mysterious. My Dad has managed to work his way up from the shop floor of the shipyard where he worked and into the planning office.

One evening he broad home some computer paper. I was fascinated by the the way the paper hinged on perforations and had tear off side edges that allowed it to be pulled through the printer with plastic sprockets connecting through holes in the paper.

My Dad used to compile and print off work orders using an ICL mainframe computer that was timeshared by all the shipyards that were part of British Shipbuilders.

I used the paper for years for notes and my childhood drawings. It didn’t make me a computer whiz. I never had a computer when I was at school. My school didn’t have a computer lab. I got to use Windows machines a few times in a regional computer labs. I still use what I learned in Excel spreadsheets now.

My experience with computers started with work and eventually bought my own secondhand Mac. Cut and paste completely changed the way I wrote. I got to use internal email working for Corning and internet connectivity when I went to university. One of my friends had a CompuServe account and I was there when he first met his Mexican wife on an online chatroom, years before Tinder.

Leaving college I set up a Yahoo! email address. I only needed to check my email address once a week, which was fortunate as internet access was expensive. I used to go to Liverpool’s cyber cafe with a friend every Saturday and showed him how to use the internet. I would bring any messages that I needed to send pre-written on a floppy disk that also held my CV.

That is a world away from the technology we enjoy now, where we are enveloped by smartphones and constant connectivity. In some ways the rate of change feels as if it has slowed down compared to the last few decades.

  • July 2025 newsletter

    July 2025 introduction – two-dozen (24) edition

    What a scorcher of month it turned out to be. This edition marks the second anniversary of Strategic Outcomes.

    24 or two dozen as they call it in the bingo halls, is considered be unlucky in Cantonese because it sounds like ‘easy die’. All of which made the number symbolizing a violent political thriller TV series all the more appropriate.

    24 was the name of a must-see action drama that launched in the aftermath of 9/11. The show was quite prophetic in some ways given that the pilot was shot in March 2001 and production began in earnest in July that year.

    Jack Bauer fought terrorist and drug cartel attacks over nine seasons and sold countless DVD boxsets outselling Peter Jackson’s Lord of the Rings: The Fellowship of The Ring. Bauer’s ‘the ends justify the means’ approach caught the zeitgeist of enhanced interrogation and the real-time plot with political intrigue kept audiences hooked.

    Much of this month for me has been dominated by generative AI in terms of the projects that I have been working on and what I have been learning on Coursera.

    AI

    This month’s summery soundtrack for the newsletter comes from French DJ Folamour playing joyful house music that would be very on-point for the early to mid-1990s sets I used to play during the mid-week at the long-gone and largely unlamented Sherlocks bar and Bonkers night club in Merseyside.

    New reader?

    If this is the first newsletter, welcome! You can find my regular writings here and more about me here

    Strategic outcomes

    Things I’ve written.

    • I have been thinking a good deal about business cards and their relevance in 2025, there maybe some reasons for optimism given wider trends happening at the moment.
    • Apple developer focus given last year’s problematic pivot to go big on AI.
    • The Hong Kong government banned a Taiwanese game Reversed Front: Bonfire. The game portrayed the Hong Kong government in a poor light alongside their Beijing counterparts. But gaming and politics aren’t as bizarre bedfellows as it would seem on the surface.
    • Optimising my video calling experience took me back through my past life as a DJ to find an appropriate headphone and mic solution for long work calls.
    • Design collaborations and other things including philosophical approaches to building machine learning systems and early smartphone demos.

    Books that I have read.

    • I read Charles Beaumont’s A Spy At War, the follow-on to A Spy Alone which I read earlier on in the year. Beaumont’s story moves from the UK to Ukraine, tracking the lines between Russian corruption and what the Russian intelligence services would call the ‘useful idiots’ of right leaning populist politics. Beaumont doesn’t disappoint with this second story related to his Oxford spy ring, the unnerving aspect of it all is how similar many of the characters seem to public figures. I will let you draw your own conclusions on that.

    Things I have been inspired by.

    Cartier exhibition

    I got to go to the Cartier exhibition at the V&A museum. At first I was thinking about passing it by when I looked at the exhibition catalogue. The photography seemed flat and lacking in lustrousness. The exhibition needed to be seen in person to appreciate the art of the jeweller and gemologist respectively.

    Mid-year trends

    Dan Frommer and the team at The New Consumer & consumer goods focused investor Coefficient Capital dropped their mid year trends presentation which is free to download.

    There were a number of outtakes for me

    • Economics
      • US consumer spending held steady, even as consumer sentiment fluctuated – this might be due to inflation, but you didn’t see a corresponding dip. This was also mirrored in steadily life satisfaction statistics.
      • Consumer price elasticity for ‘Made in America’ products is low.
    • Marketing
      • 97% of US consumers surveyed knew it was Amazon Prime day before shopping – which is a phenomenal level of awareness.
      • 98% of US consumers are aware of AI. Which adds more credence that AI’s place in culture is similar to that of the web and the internet in the mid-to-late 1990s – even amongst people who aren’t actually using it. It is consistently in 0.25% of news coverage since the launch of ChatGPT.
      • Awareness of Ozempic was at 58%, Viagra was at 62% – which says a lot about the power of long-term brand building.
    • Pets
      • Pets are 40 percent of male respondents best friend, but 40% of women view pets as their child.

    Chart of the month. 

    Smart Communications released a report looking at health CX and patient attitudes. There was a considerable variation between consumers by age on trust in AI across both concerns about data privacy and the overall ethics involved. But a majority of consumers in every age group thought that AI would maintain or improve health communications channels.

    health cx

    Things I have watched. 

    Network as a 1976 film was quite prescient. It covers the tension between network television’s quest for eyeballs and the ‘just the facts’ era of Walter Cronkite and his team at CBS Evening News. We have a network executive who sees views in the breakdown of a news reader at the twilight of his career. It also feels like an allegory on modern day influencers and the tyranny of slavishly following the algorithm.

    Barry Lyndon

    Inspired by an article in the Financial Times, I rewatched Barry Lyndon for the first time in years. The first time I watched it was out of curiosity for a few reasons

    • It’s based on the 19th century novel of an Irish hero who bounces through various adventures and eventually dies in a debtors prison.
    • It was a Stanley Kubrick film. Barry Lyndon was made in 1975, after A Clockwork Orange and prior to The Shining.
    • It was similar in concept, if not in execution to the ‘cinéma du look’ movement that I have watched and written about previously in this newsletter. Conceptually ‘‘cinéma du look’ and Barry Lyndon share a common concept, both were looking to replicate an aesthetic. ‘Cinéma du look’ was inspired by the golden age of TV advertising and music videos, Barry Lyndon was inspired by 18th century art.

    Barry Lyndon like the later cinéma du look films were critiqued for putting style over plot lines. And like cinéma du look, Barry Lyndon has become more appreciated with age. The stylistic aspects of Barry Lyndon have appealed to TikTokers and gained new life. I hope the same happens for cinéma du look works that equally deserve the exposure.

     When I was a child, my time was spent split between living on my uncle’s farm in Ireland and the Mersey basin which was a thriving petrochemical hub with giant silver cathedrals to human ingenuity and process engineering. Climate change wasn’t in the public zeitgeist. You would see the stack flares as you drove past plants at night and the mercury discharge lamps dotted along inspection walkways.

    Friends Dad’s worked abroad in the petrochemical industry or in the north sea. It was adventure, it had a hint of danger. That was solidified in my mind when I saw Hellfighters, where John Wayne cosplayed as an analogue of Red Adair. The film is basically an oilfield western BUT to six year old me – giant oil fires seemed cool. Wayne’s character Chance Buckman was an undisguised portrayal of Red Adair and Red Adair Co. Inc even down to Adair’s signature red overalls.

    Yes its got misogny and it’s exactly the same as every other John Wayne film from the 1960s in terms of plot and pacing. Wayne even used many of the same co-stars over-and-over again.

    To my more practiced eye as a former plant process operator turned ad man; parts of oilfield scenarios are a bit hokey. However, the modernist design aesthetic, spectacle and the fire portrayed in the film continues to impress all these years later. The engineering and plant portrayed in the film means that it’s one of those movies my Dad and I watch together, most of the time talking about the equipment used and other minutiae of the film.

    As a film it also does a good job of documenting the oil infrastructure of the Texas panhandle in the 1960s.

    If I had any criticism it is that the film needs a good reprint with a 4K re-scan. I can also recommend Red Adair: An American Hero which was his authorised biography – we had a well-thumbed copy in control room of plant I briefly worked in prior to college.

    Useful tools.

    Image format conversion

    For long time Mac users the go to tool for image conversion is Lemke Software‘s GraphicConvertor. Thorsten Lemke is a legend in the Mac software community, supporting his application since the mid-1990s; back when being a Mac user was an endangered species. I remember first getting a copy on a Mac computer magazine disc in college and found it invaluable ever since. Even now it supports obscure image formats that you won’t have seen in decades like PICT. However if you don’t have access to your own machine and software, a couple of online web services I can recommend at a pinch are SVG to PNG and CloudConvert.

    Visualisation tool

    I have just started playing with MyLens AI and it’s conceptually interesting enough for me to recommend experimenting with it yourself.

    The sales pitch.

    I am currently working on a brand and creative strategy engagement at Google’s internal creative agency. I am now taking bookings for strategic engagements from the start of 2026 – keep me in mind; or get in touch for discussions on permanent roles. Contact me here.

    now taking bookings

    More on what I have done here.

    bit.ly_gedstrategy

    The End.

    Ok this is the end of my July 2025 newsletter, I hope to see you all back here again in a month. Be excellent to each other and onward for the rest of the dog days of summer.

    Don’t forget to share if you found it useful, interesting or insightful.

    Get in touch 

  • Sennheiser HD 25 Light

    The Sennheiser HD 25 Light is a modern marvel of design that can trace its history back as far as 1968. German headphone company Sennheiser started making a range of headphones that would become iconic.

    Sennheiser HD 25 light

    How we got the Sennheiser HD 25 light

    Founded in the immediate aftermath of the second world war, Sennheiser quickly built up a reputation in professional broadcast and recording circles with its microphones. In 1968 Sennheiser launched the HD 414, which was made sturdy plastic mouldings and a highly adjustable headband , attached to light on-ear headphones. The HD 414 set a design philosophy that the Sennheiser HD 25 Light continues on.

    This was back when most headphones were bulky ‘cans’ a la vintage Koss models. They would weigh on the listener during a long listening session. The Sennheiser HD 414 by comparison was light and easy to wear while providing an open accurate sound.

    My first foray into hi-fi as a teenager was buying a pair of HD 414s from Richer Sounds. By that time Sennheiser had a full range of headphones, many of which were lighter and more modern looking than anything else on the market, especially when compared to AKG, Beyerdynamic or Sony.

    Sennheiser had started making pilot headsets for Lufthansa in 1980 and had developed a good understanding of sound isolation.

    Sony MDR-V6 and MDR-7500 series.

    When I started DJing, I aspired to own a pair of Sony MDR-V6 launched in 1985 and only discontinued in 2020. These live on through the Sony MDR-7500 series.

    These had a reputation for sound quality, good sound isolation, were robust and less bulky than their European rivals. They still weighed in at 230+ grams which could be a bit wearing after several hours. This was the rival that Sennheiser had to beat, and when they were launched Japan and Sony were at their peak.

    However, the things hi-fi and sound recording magazines don’t tell you about them

    Over the longer term, the vinyl trim on the Sony headphones would start to flake and they weren’t designed to be user-serviceable. Finally, even if you were inclined to repair and maintain them, Sony wouldn’t sell you the parts (in the UK at least.) 12 months of regularly DJing with them and they were needed new ear pads and a headband.

    Later on I would go to video shoots and see sound recordists with Sonys which had gaffer-taped headbands and ear pads that looked rat bitten.

    1988

    1988 was a pivotal year, Mr and Mrs Danny Rampling were running Shoom out of a gym in Southwark, Paul Oakenfold was running similar nights in the backroom of Richard Branson‘s Heaven nightclub underneath Charing Cross station. Up North, the Hacienda was hosting the Zumbar and Hot.

    All of which were pivotal in the rise of house music and nightlife culture for the following four decades. This in turn drove sales of professional DJ equipment including the Made 2 Fade family of mixers and Technics SL-1200 series turntables. Record shops sprang up on the high street catering to this audience, the kind of frequency only seen with Turkish barber shops now.

    What was lost in all that cultural change was the launch of the Sennheiser HD 25. The Sennheiser HD 25 (1) when it was released was aimed at broadcast users in outdoor settings and sound recorders on a film, TV or advertising shoot.

    It had the robust build quality and lightness of the HD 414, and sat on the ear in a similar manner which allowed for hours of very comfortable listening. There was a split head rest which helped keep the head ventilated while listening and spread the load. It had clutter free cabling which borrowed from Sennheiser’s experience making headsets for pilots, along with good sound isolation.

    The frame had a special bracket that allowed an ear cup to be pivoted off your ear, making them ideal for DJs.

    Finally it was easy to power as a headset thanks to aluminium voice coils that drew on Sennheiser’s heritage making professional microphones for broadcast and studio usage.

    The Sennheiser HD 25 (1) when it was released was aimed at broadcast users in outdoor settings and sound recorders on a film, TV or advertising shoot and it took a while for DJs to discover it.

    Being aimed at professional users Sennheiser designed them to be user serviceable. You can still buy all the parts AND there is a good third party community making parts for them as well.

    Concorde

    By the early 1990s, the Sennheiser HD 25 family of headphones comprised of the Sennheiser HD-25 (1) and the Sennheiser HD 25 SP – which is the direct forerunner of the Sennheiser HD 25 Light.

    The headphones caught the attention of British Airways who were looking for passenger headphones that matched the noisy but premium experience of flying on Concorde. Sennheiser built a simplified version with adaptions to match the onboard audio system drawing from the HD 25 and the vintage HD 414 headband design known as the HD 25 BA.

    This then set the foundation for Sennheiser to design the HD 25 SP as a simplified version of the HD 25. The HD 25 SP didn’t need to have a high level of impedance match the aircraft audio system, so it could be a lot easier to power.

    What’s impressive about the Sennheiser HD 25 range is how little they’ve changed over the four decades they’ve been in production. There has been a slight improvement with the HD 25 (2) and the HD 25 Pro – which gave users a coiled cable and optional velour ear pads (recommended). Most of the other variants have been either limited editions more about marketing than sound, and some brand collaborations notably an adidas edition with three stripes and blue ear pads.

    The Sennheiser HD 25 Light was a revamp of the HD 25 SP. The differences were:

    A different headband design that modernised the vintage HD 414 inspired headband design. It connects to the back of the earphone the same as the HD 25, allowing it to use the same drivers as its big brother.

    Sennheiser HD 25 Light

    So what are they like and why am I talking about them? I got a pair of the Sennheiser HD 25 Light because I was doing more video calls in crowded spaces and wanted an on ear headphone that would work. It wasn’t hard to know what I wanted. If am listening to music or an audiobook in bed I use a pair of HD 25 headphones. They are very detailed even on low volume and ideal because falling off the bed does no damage to them at all.

    I could have gone with a pair of gamer headphones, but they are overly bulky and their sound is tuned for Call of Duty rather than than video calls, podcasts and electronica. I found that they tend to get warm when you’re wearing them on two back-to-back calls and a three-hour virtual workshop. Lastly they come with LED lighting and controls that I don’t need.

    So my solution was simple a pair of HD 25 Lights and a third party cable that had a built-in microphone. They sound similar to the the HD 25 like you would expect, the slight differences I think are down to the slightly different fit of the headband affecting they way they sit against my ear and the third party audio cable.

    Calls are clear and detailed as is most type of music with more detail than the Shure IEMs that I previously wore all the time. I have a few hacks planned for the headset:

    A hard case cover to keep all my audio bits together lint and dust-free in my bag as much as protect the headphones

    A smidge of Sugru as reinforcement at the joint between the headphone jack and the cable to reinforce it. I do the same on the power cable for my laptop where the cable meets the MagSafe adapter. It’s less hassle to deal with than the blocks of epoxy putty that plumbers use and comes in more manageable amounts.

    The Shure IEMs are still fine for talking calls on the move and listening to podcasts on the tube, while the Sennheiser HD 25 Light headphones take over my office work.

  • Designer collaboration + more stuff

    Designer collaboration with brands

    I have a couple of great designer collaboration profiles. The first designer collaboration is Susan Kare. Kare reflects on how she started at Apple and her work on designing the graphic elements of the original Macintosh operating system.

    Her work as a designer collaboration with Apple’s engineering team, still echoes down through Apple lore and in the work of user experience (UX) specialists to this day

    A second interview on Sarah’s designer collaboration with the Mac development team is equally illuminating.

    Nike produced documentary on Tom Sachs on his relationship with Nike, the eventual designer collaboration on the Mars Yard series of shoes and the development of Nike Common Craft series of shoes. The childhood joy of the project Apollo era space programme shines through in Sachs’ thinking.

    Manga Video

    Andy Frain and an oral history of Manga Video, which as the video company responsible for my love of anime as an art form. Akira, Fist of The North Star, Legend of the Overfield and Ghost In The Shell were all out on video from Manga Video.

    The philosophy of AI opportunity

    Ben Thompson on the philosophy of different technology firms and their approach to AI. The commentary on both Apple and Google are fascinating, in particular the discussion about vintage Google’s ‘I’m feeling lucky’ button.

    Contrast Ben Thompson’s video with Benedict Evans on AI. I like the idea of Benedict’s that ‘AI’ is effectively a synonym for ‘magic’.

    Marketing effectiveness

    The Media Leader had a great interview with Les Binet at Cannes Festival of Creativity. The result is 27 minutes of marketing effectiveness gold.

    Andy Hertzfeld smartphone demo

    Andy Hertzfeld is famous amongst the veteran Apple Mac community for being the software architect who built most of the key parts of the original Macintosh operating system. Hertzfeld’s business card at Apple was ‘Software wizard’ – so can be partly to blame for all those people who had wizard, guru and ninja in their LinkedIn job title decades later. After Apple, Hertzfeld went on to found three companies:

    • Radius who made Mac accessories from monitors to high end video cards
    • General Magic who designed productivity devices and software that were the ancestors of PDAs (personal digital assistants), smartphones and tablets. It then pivoted to voice based computing that supported General Motors OnStar system. General Magic got so much right about technology but was far too early and featured in its own documentary on what went right and wrong.
    • Eazel who developed the Nautilus file system for Linux, which preceded the use of cloud computing storage like Google Drive and Box.net.

    Hertzfeld captured the most complete version of the Apple Mac’s history in his blog folklore.org and the accompanying book Revolution in the Valley.

    This smartphone prototype demo comes from his time at General Magic, was recorded in 1995.

  • Gaming as politics

    This post on gaming as politics was inspired by a Taiwanese adventure game played on mobile phones. The game in question is considered a national security risk by the Hong Kong government. (In China, it wouldn’t be able to be downloaded anyway).

    Reversed Front: Bonfire – banned in Hong Kong

    Chris Tang, the current secretary of security for the Hong Kong government said that having the game on your phone or playing it was a national security law offence. The game was an act of ‘soft resistance’ designed to corrupt Hong Kong’s youth.

    Reversed front bonfire

    According to a statement by the National Security Department (NSD) of the Hong Kong Police Force, Reversed Front: Bonfire is

    …a game with the aim of promoting secessionist agendas such as “Taiwan independence” and “Hong Kong independence”, advocating armed revolution and the overthrow of the fundamental system of the People’s Republic of China established by the Constitution of the People’s Republic of China. It also has an intention to provoke hatred towards the Central Authorities and the Government of the Hong Kong Special Administrative Region.

    Imagine an anti-communist version of Myst that’s more text driven, built by diesel punk anime and waifu fans and you have a good idea of what Reversed Front: Bonfire is.

    Reversed front bonfire

    The developers at ESC Taiwan do not hide their views. It is a great example of ‘gaming as politics’ with gameplay referencing key slogans of the 2019 Hong Kong protests.

    The Hong Kong government is probably sensitive about dissent through gaming when protests went virtual on Nintendo’s Animal Crossing: New Horizons – when COVID restrictions made real-world protests impractical.

    Gaming as politics beyond Hong Kong

    Gaming as politics in Hong Kong is only the latest place where the medium as been used to press a political ideology.

    As video game graphics have improved video game footage or machinima have been used to create footage that has been passed off as war footage. As it has got better, it has been easier to convince the casual observer on social media. Examples include HAMAS and Israel, Israel and Iran, Russia and Ukraine and Russia in Syria.

    A Ukrainian research paper Video Games As Deep Media: challenges during the Russian-Ukraine war outlines how both sides have used video games as a propaganda channel. Ukrainians have skilfully used tools like customised gaming maps and conversations on online games to directly address Russians about the truth of the war. Gaming provided a space largely unmediated by the Russian government, at least at the beginning of the war.

    On the flip side, Russia has pumped propaganda efforts into platforms like Minecraft and Roblox.

    Political satire in games

    Gaming as politics lent itself well to political satire. These are usually developed by independent software companies. For instance Bundesfighter II Turbo was based on caricatures of candidates in the 2017 German federal election. Hong Kong 1997 was a Japanese developed game based in a fantastical version of Hong Kong SAR – it also has the distinction of being considered one of the worst games ever.

    Gaming as politics and as a political culture

    Online radicalisation of gamers has become prevalent and the International Centre for Counter Terrorism provides advice for games design teams.

    One issue that I have with the ICCT is that there is a lack of proportionality in what they talk about. I can understand that this is partly because even a small percentage of people can cause a lot of carnage. And like other emotive issues being absolutist tells a great story, which will help with everything from grants to getting meetings with politicians. One assertion they make is quite interesting:

    …the relative opaqueness of video game spaces provides an attractive opportunity to meet online and outside the watchful eye of law enforcement. Moreover, the presence of many young people who may be vulnerable to extremist messaging efforts creates ideal circumstances for exposure to extremist viewpoints. However, we argue that particular aspects of gaming culture may also have a hand in the proliferation of extremist beliefs. In the study by Kowert, Martel, and Swann, “[identity] fusion with gaming culture is uniquely predictive of a host of socially pernicious outcomes, including racism, sexism, and endorsement of extreme behaviors.” Examples of how such tendencies surface from time to time are numerous.

    Their view is supported by academics, Political Psychology published a research paper on how far right organisations use online gaming as a pipeline to grow their numbers.

    The example provided by ICCT is the Gamergate scandal. I would argue that Gamergate is part of a longitudinal trend amongst a proportion of young men towards social conservatism including ongoing misognystic expressions of their beliefs. Do I approve of Gamergate – no, do I believe that the blame is purely around the medium of gaming – also no.

    KZ manager

    Gaming as politics is a concept that predates the internet. KZ manager was a series of games with an anti-semitic theme. It was first published in 1988 for the Commodore 64 alongside other home computer platforms at the time. it was distributed from player to player by disc or dial-up bulletin boards. By 1989 it was banned in Germany, but kept being maintained and republished up until 2000.

    Nihilism and gaming as politics

    Nihilistic terrorism has now become enmeshed in gaming as politics. Nihilism implies the act for its own sake, without any ideology challenges the political nature of terrorism as a concept. Alex in A Clockwork Orange fits this nihilistic definition to a tee. The medium for living out the nihilistic fantasies has changed over time. From books, to exploitation films, shockumentaries such as Faces of Death. Connecting with other ‘like-minded’ individuals was transformed in online spaces. Gaming was just another media form adopted by the nihilists. It is still only a very small number of them that put their fantasies into any form of action.

    More related Hong Kong stories here, and more on gaming here.

  • Apple development + more things

    Apple development

    Apple development changes was at the forefront of Apple’s WWDC keynote for 2025. I think that the focus on Apple development changes were happening for a few reasons:

    • Apple got burned announcing sub-standard AI offerings last year.
    • The new translucent interface is divisive.
    • The multi-tasking iPad was interesting for power users, but most usage is as a communal device to consume content.
    • Apple has a number of small on-device models that do particular things well. Which is why Apple needs to get developers on-board to come up with compelling uses.
    • The Mac still has great hardware, passionate developers and a community passionate about great life-changing software. Apple development focus was coming home.

    Apple Updates Its On-Device and Cloud AI Models, Introduces a New Developer API

    China

    The Next Labubu: What the Rise of Wakuku Tells Us About China’s Collectible Toy Wave | What’s on Weibo

    Chinese cities are facing the financial abyss of their subway systems | Le Monde

    Consumer behaviour

    The gray wave: How an aging population is reshaping the economy | Mizuho Insights

    College Students Are Using ‘No Contact Orders’ to Block Each Other in Real Life – WSJ

    Culture

    ChatGPT has changed how we speak – and how we think | TechFinitive

    The working class always had ‘high’ culture – it was just stolen | The Independent

    Energy

    Rolls-Royce group wins government backing to build UK’s first small modular nuclear reactors | FT

    Ethics

    ‘Positive review only’: Researchers hide AI prompts in papers – Nikkei Asia

    Beyond Cannes – by Hamish McKenzie – The Substack Post

    UNIQLO ‘Cai fan’ keychain kerfuffle: Where does inspiration end and imitation begin? | Marketing-Interactive

    FMCG

    Unilever acquires Dr. Squatch to expand men’s care portfolio | Personal Care Insights – the irony of this purchase given Dr Squatch’s positioning isn’t lost on me

    Health

    New Novo Nordisk drug could beat market leaders for weight loss, early results show | FT

    Hong Kong

    How my views on Hong Kong’s future have evolved | Stephen Roach

    Luxury

    Why luxury brands are sliding into the DMs | Vogue Business

    Media

    European broadcasters launch radio initiative to capture connected car opportunity – The Media Leader

    Online

    Creative Commons 4.0 has arrived on Flickr! | Flickr Blog

    Security

    Ingram Micro still silent 14 hours after global outage began • The Register

    The Cyber Risks Behind The Iran-Israel-US Geopolitical Tensions | Forrester

    UK govt says Chinese spying on the rise | Space War – so why did the UK sign off on the Chinese mega-embassy?

    Taiwan

    Digital Propaganda: How China Uses Short-Form Videos to Target Taiwan’s Youth | Small Wars Journal by Arizona State University

    Technology

    Samsung delays $44 billion Texas chip fab — sources say completion halted because ‘there are no customers’ | Tom’s Hardware

    Thailand

    One Eye on Asia: Pathida Akkarajindanon – ‘Thai ads can hit you harder than you expect’ | Branding in Asia

    ‘Blood Connect’ – Inspiring Gen Z in Thailand to Value Blood Donation | Branding in Asia