Category: ideas | 想法 | 생각 | 考える

Ideas were at the at the heart of why I started this blog. One of the first posts that I wrote there being a sweet spot in the complexity of products based on the ideas of Dan Greer. I wrote about the first online election fought by Howard Dean, which now looks like a precursor to the Obama and Trump presidential bids.

I articulated a belief I still have in the benefits of USB thumb drives as the Thumb Drive Gospel. The odd rant about IT, a reflection on the power of loose social networks, thoughts on internet freedom – an idea that that I have come back to touch on numerous times over the years as the online environment has changed.

Many of the ideas that I discussed came from books like Kim and Mauborgne’s Blue Ocean Strategy.

I was able to provide an insider perspective on Brad Garlinghouse’s infamous Peanut Butter-gate debacle. It says a lot about the lack of leadership that Garlinghouse didn’t get fired for what was a power play. Garlinghouse has gone on to become CEO of Ripple.

I built on initial thoughts by Stephen Davies on the intersection between online and public relations with a particular focus on definition to try and come up with unifying ideas.

Or why thought leadership is a less useful idea than demonstrating authority of a particular subject.

I touched on various retailing ideas including the massive expansion in private label products with grades of ‘premiumness’.

I’ve also spent a good deal of time thinking about the role of technology to separate us from the hoi polloi. But this was about active choice rather than an algorithmic filter bubble.

 

  • Green Tomato App demo

    Green Tomato is a Hong Kong based innovation consultancy founded in 2003. They specialise in developing mobile enterprise solutions and creation of great mobile apps that have won awards. Green Tomato is a winner of several technology and marketing awards including Asia Pacific ICT Alliance Grand Award winner and Red Herring Global 100.

    Green Tomato developed TalkBox a proto-OTT voice messenger solution before WhatsApp and WeChat came along. TalkBox has since moved way from being a consumer product to become an enterprise push-to-talk (PTT) competitor. More recently Green Tomato have done a lot of work on the integration of mobile apps, with ‘other screen content’. They have done great work on digital retailing experiences in Hong Kong. Unfortunately their work has been ahead of its time and risks eclipsed by other people building on the likes of iBeacon.

    I particularly like the Green Tomato Pointcast demo below. It was done for Coca-Cola Hong Kong. The app works with a Coca-Cola video advert to increase engagement. It could be applied just as easily with with traditional media like cinema or TV advertising or new video advertising formats on YouTube or YouKu. It makes the advertising spend work harder which is one of the key reasons why Mondelez are so excited by mobile marketing.

    It also helps make traditional media brand building AND brand activation as well. 

    The challenge with this technology is that it makes the job of creative directors harder. Interaction becomes a key part of the experience rather than just a story amplifier. The technology is less amenable than social media to be bolted on to the side of a campaign like a rocket motor. On the plus side, it protects creative by providing additional arguments for continued traditional media. The innovation side of things will be an effective bulwark against the media agency skewing plans towards digital because its more profitable. For more content like Green Tomato click here

  • Google Glass device

    I’ve blogged a few times before about the merits and flaws in the current iterations of  the Google Glass device. I consider the Google Glass device to be an interesting idea; because of the potential contextual nature of its content provision; but the product is flawed and ultimately a failure in the consumer space due to its product design and current limitations of technology. The Atlantic carried a very interesting piece that hyphothesised that Google Glass was failing because it was an assistive technology and assistive technologies make use feel week. However, if that was the case Glass should be fine with just a rebranding exercise, rather like glasses moved from being a weakness to a hipster accessory.

    Whilst I agree with the hypothesis that Google Glass can assist people, I don’t think that ‘disability aids’ are the correct analogy for Google Glass; instead Google Glass augments the majority of current users in theory; it is a telephone rather than a hearing aid. It is about making the user even better; think of it as having the personal assistant who whispers in your ear at a party the names of the people that you should know and where you met them previously, a personal concierge service like a shopper or a tour guide.

    Failings in Google Glass

    • Google Glass devices aren’t discrete. The glance up display Google Glass has a level of social and user awkwardness similar to early implementations of the touch display that tried to incorporate it with a keyboard like the HP-150. Google are on to something, the use of sneaky applications that would provide the right information at the right time. But the very act of using the device is a big tell that is both distracting and takes away the social impact of the information provided
    • Google Glass is interruption-based media. From point of view of someone conversing with a Google Glass device wearer, the sudden pauses and ‘zombie-like’ eye drift are disconcerting. Rather like if someone kept answering their phone in a meeting. The problem here is one of technology, Sony’s smart eyeglass prototype and Epson’s Moverio BT-200 which display the content directly in front of the wearers vision are more likely paths for a future successful solution as would some sort of discrete earbud with aural content delivery
    • The Google Glass device has too short a battery life. With a usable battery life of just 45 minutes usage time, users have to manage the device to husband power resources. Whilst Google calls this a design feature to try and prevent wholesale privacy invasion; the downside is the audience distraction. The reality is that I don’t think battery life is a feature but a function of battery technology failings at the moment. This could improve overtime with improvements in chip power consumption, power management techniques and incremental improvements in battery chemistry formulation

    Glass Rage
    Google Glass rage incidents happen for a number of reasons:

    • The wider socio-economic tensions that are breaking out in San Francisco between the digital haves and the local have-nots. It is a similar but more visible tension to that seen in Dorset or Cornwall as moneyed London city workers buy a weekend place or telecommute from the country and in turn drive up property prices out of the reach of local people. You can see it in Central London with bankers, foreign investors and Russian oligarchs looking for sanctuary and safety from the British legal system. The problem is of course, that gentrification kills the very elements that attract tech workers to San Francisco: authenticity, diversity, a little bit of risk-taking, arts and culture. This is what happens when Richard Florida’s cluster theory reaches a ‘point of inflection’; when the creative classes devour and destroy what they craved just by the nature of their sheer numbers
    • The unknown. The majority of Google Glass device users who have undergone a well-deserved drubbing seem to conduct themselves in an anti-social way using their device as if they have some divine right. Without wearing Glass they would be described as foolish, stupid or even borderline sociopaths. It is the same with most technologies, early adopters through their social normative compass out the window when they are trying the new, new thing and are then surprised when the world pushes back. Common sense and good manners should be a hygiene factor rather than a service pack. It takes years or longer to get this right; mobile etiquette is still an issue, some three decades after cellphones started to become popular

    There are some use cases for glass that make sense
    Glass would be much more useful, (at least until the technology is able to address some of the shortcomings listed above) in an industrial environment; for instance working in a tight space servicing a jet engine or augmenting a warehouse picking team’s work. All of this is dependent on the device being sufficiently robust to deal with a dusty, solvent-laden environment safely. It is probably no coincidence that Google is now trying to pivot towards the enterprise, but I could counsel against using Glass at the moment in customer-facing / front-of-house roles.

    More information
    People Don’t Like Google Glass Because It Makes Them Seem Weak – The Atlantic
    The Oculus Rift | Facebook post
    Epson Moverio BT-200 see-through smart glasses
    Sony Shows Smarteyeglass Prototype to Developers – CIO.com
    I like: Sony’s Smarteyglasses
    The Google Glass post

  • Amazon Dash

    At the end of last week Amazon unveiled Amazon Dash: an accessory to aid ordering from its Fresh grocery service. Fresh promises free same-day delivery on orders of over $35 of more than 500,000 Amazon items including fresh and local products; including products from respected restaurants and coffee shops. It has been rolled out in three major US markets: San Francisco, Seattle and Southern California.

    Fresh has a mobile application on both Android and iOS to aid in shopping – which makes the launch of Dash much more curious. Dash is a piece of dedicated hardware which implies a failing in terms of ease-of-use for the smartphone application. Amazon obviously thinks that Fresh customers will be heavy high-touch, high-value consumers in order to spend this much trouble engineering and manufacturing the hardware and supporting services to make Dash work.

    Dash is a product that wouldn’t be out of place in a collection of Braun kitchen appliances. It’s hardware interface so simple it looks really intuitive.

    The Amazon Dash can be seen as part of a wider movement from converged general purpose devices to dedicated hardware. It is interesting to compare and contrast the Amazon Dash with the :CueCat; how just over a decade can make such a difference to a product.
    Web 1.0: Cue Cat
    Back in 2000, Wired magazine sent out the :CueCat to US subscribers of their magazine. The :CueCat was a barcode scanner that allowed readers to augment the print content with a link to web content. Think a prehistoric QRCode. It didn’t work that well for a number of reasons. The codes were proprietary, partly due to consumer privacy requirements and intellectual property around barcodes. In order to use the :CueCat one needed to be connected to an internet-enabled PC via a wired USB or PS2 connection. Using the :CueCat was no easier than typing in a URL or searching via Google; a search engine on the ascendancy at the time. The :CueCat was a spectactular failing for the media industry looking to get to grips with digital media.

    Moving forward to the Amazon Dash, the equivalent computing power of that desktop PC has been squeezed into a device that fits in the palm of your hand. Wireless connectivity provides a more flexible connection that removes contextual restrictions on the Dash compared to the :CueCat. The web extended computing so that the website and the PC or mobile device in a symbiotic relationship where it isn’t clear to consumers just were one starts and the other finishes.

    The Dash takes inputs via a product barcode and voice memos. Despite the technology advances over the past ten years with the likes of Siri and S-Voice; there will likely be some sort of human intervention required to make these voice memos work. This is at odds with Amazon’s warehouse robot systems and lack of a human customer service face over a telephone line.

    This voice memo challenge is not trivial, it was a contributing factor in SpinVox’s failure. The Fresh programme because of its logistical challenges will be hard to scale, and the economics of the Dash have to be carefully balanced between existing products that are repurchased via barcode scan and new or fresh products that would use the voice memo. Acquiring basket growth becomes incrementally more expensive. Over time the system may learn voice commands rather like Google’s old telephone-powered search; on the one hand local area focus is likely to limit dialect variations, on the other sample size maybe hard to scale to be statistically significant for machine learning. More related content here.

    Amazon Dash
    More information
    Same-day delivery’s for suckers – now a Chinese ecommerce giant has three-hour delivery | PandoDaily
    AmazonFresh
    Amazon Dash
    SpinVox: The Inside Story | The Register
    The 50 worst fails in tech history | Complex

  • Oculus VR | Facebook post

    At the time that the news came out about Facebook’s acquisition of Oculus VR, I was in Boston (for work), the weather was biting cold, the days long and jet lag dulled my curiosity; so this post came along later than I would have liked.

    The first thing that struck me was how much of the content that I had posted about the Facebook IPO and the recent WhatsApp acquisition seem to fit the Oculus acquisition as well.

    How it fits into the the broader Facebook acquisition pattern
    When looking at the Facebook IPO I commented that Facebook needed to look at other markets beyond online advertising whilst leveraging its existing customer base. I also made the comparison of Facebook and Xerox; in terms of its existing form being a cash generator to fund some future big bet:

    I personally think that if you buy into Facebook’s future promise, Facebook looks more like Xerox. In the 1950s, the Northeastern US was the Silicon Valley of its day; with engineering and chemical factories around New Jersey and the Boston corridor through to New York being the home of the infant computer industry. Xerox was founded as a photographic supplies company that made equipment to develop photographic film, it eventually incubated its killer product –  xerography  which begat photocopiers and fax machines after a decades worth of work. Later on in the development period, the company invested in an insurance company to provide cash flow for future model developments. If you believe that Facebook has a bright future ahead of it, then by implication, it’s current and immediate future products like premium ads in the news feed look more like cash generative businesses to fund ‘project X’ whatever that turns out to be.

    What Oculus VR, Whatsapp and Instagram represent is a spread bet on what the future is likely to be based on a few different approaches; mobile devices are important, as are lean bandwidth applications that perform well on less developed mobile networks and finally that the immersive experiences promised us by cyberpunk literature will happen .

    Given that Facebook has about 100 billion dollars or so to play with it could do another two dozen such bets on the future. Oculus VR technology isn’t likely to win out when Chinese, Korean and Japanese consumer electronics brands invade the sector and bring the kind of hyper-competition that translates into razor-thin hardware margins; so the model must have some licensibility in the business model.

    Google Glass is not the glasses that you are looking for
    The second thing that struck me was that Facebook’s endorsement of Oculus could be viewed as a tacit acknowledgement by Facebook that Google Glass is going in the wrong direction at the moment. Oculus Rift provides an ‘in the line of sight’ view of content rather than a ‘glance up’ orientation. However Sony’s Smarteyeglass seem to be ahead of the curve on this. There is more speculation that Facebook want’s to roll out a cyberspace view of the internet promised in cyberpunk literature; however there would be a lot of work that would be needed to be done on standards and conceptual web design in order to move this idea forwards significantly.

    A break in faith
    The outpouring of outrage by Kickstarter fans who helped fund Oculus VR is perhaps the most interesting aspect of all this. Early adopters are often upset when their little secret becomes mainstream. It is familiar to me from club culture.

    Ibiza is not like it used to be… The atmosphere went when moved from to and the crowd changed…

    The implication for Kickstarter is that it will be much harder to get funding for seriously innovative tech-related projects and Oculus will have poisoned the well. Kickstarter will still work for artists looking to release albums or small short film projects and will do so very well, but it will have had its potential clipped.

    More information
    The Facebook IPO Post (I)
    The Facebook IPO Post (II)
    WhatsApp | Crunchbase Profile
    Why Facebook is a dead man walking
    Why Facebook is a dead man walking part II?
    Why Facebook is a dead man walking part 2.5?
    Facebook and advertising or why Facebook is a dead man walking part III?
    Facebook: IPO postmortem – a dispassionate analysis
    The Facebook | Instagram post
    The WhatsApp | Facebook post (part I)
    The WhatsApp | Facebook post (part II)
    This isn’t the vivid cyberspace that I signed up for…
    The Google Glass post
    Eight trends: Immersive as well as interactive experiences
    Oculus Rift Brings Virtual Reality to Verge of the Mainstream | MIT Technology Review
    Why Oculus’s $2bn sale to Facebook sparks fury from Kickstarter funders | Guardian
    What does the Facebook Oculus deal mean for Kickstarter? | CNet

  • Web-of-no-web

    The web as we know it was built on a set of underlying technologies which enable information transport. Not all information is meant to reside in a website to be surfed or queried.  Instead much of the information we need relies on context like location, weather or the contents of your fridge. Web technologies provided an lingua franca for these contextual settings and like most technological changes had been a long time in coming.

    You could probably trace their origins back to the mid-1990s or earlier, for instance the Weather Underground published Blue Skies; a gopher-based graphical client to run on the Mac for the online weather service back in 1995. At this time Apple were working on a way of syndicating content called MCF (Meta Content Framework) which was used in an early web application called Hot Sauce.
    hotsauce
    Hot Sauce was a web application that tendered a website’s site map in a crude 3D representation.

    A year later PointCast launched its first product which pushed real-time news from a variety of publications to a screen saver that ran on a desktop computer.
    PointCast screenshot
    The key thing about PointCast was it’s push technology, covered in this edition of the Computer Chronicles

    The same year that PointCast launched saw the launch of the XML standard: markup language that defines a set of rules for encoding documents in a format that is both human-readable and machine-readable. This meant that there was a template to provide documents and stream information over the web.

    Some of the Apple team responsible for MCF had moved to Netscape and worked on ways of importing content from various media outlets into the my.netscape.com portal; they created the first version of RSS (then called RDF) in 1999. The same year, Darcy DiNucci coined the term web 2.0; whilst this is associated with the rise of social networks, it is as much about the knitting of websites: the provision of services online, integration between websites taking data from one source and melding it with another using a web API formatted in an XML type format or JSON – which does the same job.

    By the early noughties applications like Konfabulator (later Yahoo! Widgets) launched their first application to ‘put a skin on any information that you want’.
    Konfabulator

    Major web properties started to license their content through APIs, one of the critical ideas that Flickr popularised was that attribution of the data source had its own value in content licensing. It was was happy to share photos hosted on the service for widgets and gizmos so long as users could go back through the content to the Flickr site. This ability to monetise attribution is the reason why you have Google Maps on the smartphone.

    So you had data that could be useful and the mechanism to provide it in real time. What it didn’t have so far was contextual data to shape that stream and a way of interfacing with the real world. In parallel to what was being driven out of the US on the web, was mobile development in Europe and Asia. It is hard to understand now, but SMS based services and ringtones delivered over-the-air to handsets were the big consumer digital businesses of their day. Jamba! and their Crazy Frog character were consumer household names in the mid noughties. It was in Europe were a number of the ingredients for the next stages were being created in meaningful consumer products. The first smartphones had been created more as phones with PDAs attached and quicker networks speeds allowed them to be more than glorified personal information managers.

    The first phone that pulled all the requisite ingredients together was Nokia’s N95 in early 2007, it had:

    • A good enough camera that could interact with QRcodes and other things in the real world
    • Powerful enough hardware to run complex software applications and interact with server-side applications
    • A small but legible colour screen
    • 3G and wi-fi chipsets which was important because 3G networks weren’t that great (they still arent) and a minimum amount of data network performance is required
    • A built-in GPS unit, so the phone ‘knew’ where it was. Where you are allows for a lot of contextual information to be overlaid for the consumer: weather, interesting things nearby, sales offers at local stores etc

    All of these ingredients had been available separately in other phones, but they had never been put together before in a well-designed package. Nokia sold over 10 million N95s in the space of a year. Unfortunately for Nokia, Apple came out with the iPhone the following autumn and changed the game.

    It is a matter of debate, but the computing power inside the original iPhone was broadly comparable to having a 1998 vintage desktop PC with a decent graphics card in the palm of your hand. These two devices set the tone for mobile computing moving forwards; MEMs like accelerometers and GPS units gave mobile devices context about their immediate surroundings: location, direction, speed. And the large touch screen provided the canvas for applications.
    Halifax homefinder application
    Locative media was something that was talked about publicly since 2004 by companies like Nokia, at first it was done using laptops and GPS units, its history in art and media circles goes back further;  for instance Kate Armstrong’s essay  Data and Narrative: Location Aware Fiction was published on October 31, 2003 presumably as a result of considerable prior debate. By 2007 William Gibson’s novel Spook Country explored the idea that cyberspace was everting: it was being integrated into the real-world rather than separate from it, and that cyberspace had become an indistinguishable element of our physical space.

    As all of these things were happening around me I was asked to speak with digital marketers in Spain about the future of digital at the end of 2008 when I was thinking about all these things. Charlene Li had described social networks as becoming like air in terms of their pervasive nature and was echoed in her book Groundswell.

    Looking back on it, I am sure that Li’s quote partly inspired me to look to Bruce Lee when thinking about the future of digital, in particular his quote on water got me thinking about the kind of contextual data that we’ve discussed in this post:

    Don’t get set into one form, adapt it and build your own, and let it grow, be like water. Empty your mind, be formless, shapeless — like water. Now you put water in a cup, it becomes the cup; You put water into a bottle it becomes the bottle; You put it in a teapot it becomes the teapot. Now water can flow or it can crash. Be water, my friend.

    Lee wrote these words about his martial arts for a TV series  called Longstreet where he played Li Tsung – a martial arts instructor to the main character. Inspired by this I talked about the web-of-no-web inspired by Lee’s Jeet Kune Do of ‘using no way as way‘.

    In the the slide I highlighted the then new points of interaction between web technologies  and platforms with the real world including smartphones, Twitter’s real-world meet-ups, the Wii-controller and QRcodes.

    A big part of that context was around location aware applications for instance:

    • Foursquare-esque bar and shop recommendations
    • Parcel tracking
    • Location based special offers
    • Pay-per-mile car insurance
    • Congestion charging
    • Location-based social networking (or real-world avoidance a la Incognito)
    • Mobile phone tour guides

    And that was all things being done six years ago, with more data sets being integrated the possibilities and societal implications become much bigger. A utopian vision of this world was portrayed in Wired magazine’s Welcome To The Programmable World; where real-world things like getting your regular coffee order ready happen as if by magic, in reality triggered by smartphone-like devices interacting with the coffee shop’s online systems, overlaid with mapping data, information on distances and walking or travel times and algorithms.

    What hasn’t been done too well so far has been the interface to the human. Touch screen smartphones have been useful but there are limitations to the pictures under glass metaphor.  Whilst wearable computing has been experimented with since the early 1970s and helped in the development of military HUDs (head-up diplays) and interactive voice systems, it hasn’t been that successful in terms of providing a compelling experience. The reasons for this are many fold:

    • Battery technology lags semiconductor technology; Google Glass lasts about 45 minutes
    • The owner needs to be mindful of the device: smartphone users worry about the screen, Nike Fuelband wearers have to remember to take them off before going and having a swim or a shower
    • Designs haven’t considered social factors adequately; devices like Google Glass are best matched for providing ‘sneak information’ just-in-time snippets unobtrusively, yet users disengage eye contact interrupting social interaction. Secondly Google device doubles as a surveillance device antagonising other people
    •  Many of the applications don’t play to the devices strengths or aren’t worth the hassle of using the device – they lack utility and merit

    That doesn’t mean that they won’t be a category killer wearable device or application but that they haven’t been put on the market yet.

    More information
    Fragmented Future – Darcy DiNucci
    Data and Narrative: Location Aware Fiction – trAce
    William Gibson Hates Futurists – The Tyee
    The future of social networks: Social networks will be like air | Empowered (Forrester Research)
    Groundswell: Winning in a World Transformed by Social Technologies by Charlene Li and Josh Bernoff
    Welcome To The Programmable World | Wired
    A brief rant on the Future of Interaction Design | Brett Victor
    The Google Glass post | renaissance chambara
    I like: Sony’s Smarteyglasses | renaissance chambara
    The future of Human Computer Interaction | renaissance chambara
    Consumer behaviour in the matrix | renaissance chambara
    Eight trends for the future
    Eight trends for the future: digital interruption
    Eight trends: Immersive as well as interactive experiences
    Eight trends for the future: Social hygiene
    Eight trends for the future: contextual technology
    Eight trends for the future: Brands as online tribes
    Eight trends for the future | Divergence
    Eight trends for the future: Prosumption realised